#include "Enemy.h"
#include "../Graphic/GraphicManager.h"
#include "../Game/Level.h"


//Update the enemy position
void cEnemy::Update(float lfTimeStep)
{
  //Update the symbol
  if (mcSymbol == 'M') mcSymbol = 'W';
  else mcSymbol = 'M';
}

//Render the enemy
void cEnemy::Render()
{
  cGraphicManager::Get().SetColor(eLightBlue, eBlack);
  cGraphicManager::Get().WriteChar(muiX, muiY, mcSymbol);
}
